Evermining is a 2D mining game for the "My First Game Jam: Summer 2022". I had some interesting features planned around the "healing" theme but got ill and lost a week of progress so I reverted to a minimum viable product. 


You use WASD to move around the level and click to mine gems, which are automatically harvested. You win once you get 20 of each type.

The "P" key lets you quit the game but since it is only available in online format this should not be necessary. :-)


Was going to implement combining gems together to create spells or special attacks, but that might be something for a longer project or game. It was definitely fun figuring out how to squish the sprite and handle the movement. That also explains why the UI had the gems laid out as a group instead of like normal UI elements!


KNOWN BUGS:

- The ray to check for rocks is a bit odd, you might need to flip back and forth several times to get it to find the right rock in front of you. It should only be grabbing the first rock (closest to you) but it has odd behaviors at times.

- Picking up gems via coroutines leads to some odd collisions happening where multiple copies of the same gem are added, anywhere from an extra few to 20 being added at once. Definitely a fun bug!

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